L0 // Base OS

NativeOS

NativeOS

NativeOS is an AI appliance operating system for server farms built on the hardware you already have. It pools heterogeneous accelerators — prior-generation cards, mixed vendors, uneven memory — into one addressable substrate, so capability scales with scheduling rather than with procurement. A deterministic controller owns every side effect; the model only proposes.

ROCm (AMD) SupportNVIDIA CUDA IntegrationMixed-Generation FleetsBare-Metal OrchestrationTopology-Aware SchedulingMemory-Tiered Sharding

Heterogeneous Pooling

One scheduling plane across ROCm and CUDA, spanning generations. A workload is placed by measured topology and free VRAM, never by a hardware SKU.

Memory-Tiered Sharding

Weights are partitioned to fit the cards you own. Older accelerators with modest VRAM carry real shards instead of sitting idle.

Sealed Side Effects

Every proposed action is validated before execution. Agents run without ambient credentials; capability grants are scoped and revoked per task.

Fig 1.0 // Layered Architecture
L3 // AGENTIC SHELLDataReactor · ROMAL2 // AUTONOMOUS ENGINEAuto ResearcherL1 // CONTROL PLANEDeterministic ControllerL0 // BASE OSNativeOS · ROCm / CUDA / Bare-Metal
L4 // Deployment

Put logic in charge of the loop.

Every proposed action validated before execution. Every decision replayable after the fact.

Models reason; code decides.